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Searched refs:GDSetCurrent (Results 1 – 12 of 12) sorted by relevance

/RvlSDK-2.1/build/demos/gddemo/src/
Dgd-matrix-create.c99 GDSetCurrent( &DrawDLOs[0] ); in CreateDLs()
121 GDSetCurrent( &DrawDLOs[1] ); in CreateDLs()
143 GDSetCurrent( &DrawDLOs[2] ); in CreateDLs()
165 GDSetCurrent( &DrawDLOs[3] ); in CreateDLs()
187 GDSetCurrent( &DrawDLOs[4] ); in CreateDLs()
209 GDSetCurrent( &DrawDLOs[5] ); in CreateDLs()
225 GDSetCurrent(NULL); // bug-prevention in CreateDLs()
Dgd-init-gc.c213 GDSetCurrent( &InitDLO ); in LoadDLs()
217 GDSetCurrent( &DrawDLO ); in LoadDLs()
220 GDSetCurrent( NULL ); in LoadDLs()
256 GDSetCurrent(&InitDLO); in DrawInit()
266 GDSetCurrent(NULL); in DrawInit()
Dgd-indtex-create.c84 GDSetCurrent(&dlObj); in CreateEffectDL0()
127 GDSetCurrent(NULL); in CreateEffectDL0()
157 GDSetCurrent(&dlObj); in CreateEffectDL1()
194 GDSetCurrent(NULL); in CreateEffectDL1()
242 GDSetCurrent(&dlObj); in CreateEffectDL2()
302 GDSetCurrent(NULL); in CreateEffectDL2()
340 GDSetCurrent(&dlObj); in CreateEffectDL3()
389 GDSetCurrent(NULL); in CreateEffectDL3()
Dgd-texture-gc.c260 GDSetCurrent(dlObj); in PatchTexPtrs()
297 GDSetCurrent(NULL); // bug-prevention in PatchTexPtrs()
361 GDSetCurrent( &InitDLO ); in LoadDLs()
365 GDSetCurrent( &DrawDLO ); in LoadDLs()
368 GDSetCurrent( NULL ); in LoadDLs()
454 GDSetCurrent(&InitDLO); in DrawInit()
474 GDSetCurrent(NULL); in DrawInit()
Dgd-tev-create.c63 GDSetCurrent(&dlObj); in CreateModelDL()
93 GDSetCurrent(NULL); in CreateModelDL()
146 GDSetCurrent(&dlObj); in CreateShader0DL()
219 GDSetCurrent(NULL); in CreateShader0DL()
235 GDSetCurrent(&dlObj); in CreateShader1DL()
335 GDSetCurrent(NULL); in CreateShader1DL()
349 GDSetCurrent(&dlObj); in CreateShader2DL()
468 GDSetCurrent(NULL); in CreateShader2DL()
486 GDSetCurrent(&dlObj); in CreateShader3DL()
667 GDSetCurrent(NULL); in CreateShader3DL()
Dgd-texture-create.c160 GDSetCurrent( &InitDLO ); in CreateDLs()
254 GDSetCurrent( &DrawDLO ); in CreateDLs()
413 GDSetCurrent(NULL); // bug-prevention in CreateDLs()
Dgd-light-create.c86 GDSetCurrent(&dlObj); in CreateModelDL()
155 GDSetCurrent(NULL); in CreateModelDL()
Dgd-init-create.c114 GDSetCurrent( &InitDLO ); in CreateDLs()
436 GDSetCurrent( &DrawDLO ); in CreateDLs()
496 GDSetCurrent(NULL); // bug-prevention in CreateDLs()
Dgd-matrix-gc.c248 GDSetCurrent( &DrawDLOs[i] ); in LoadDLs()
252 GDSetCurrent( NULL ); in LoadDLs()
Dgd-light-gc.c251 GDSetCurrent(&dlObj); in PatchLightStatus()
266 GDSetCurrent(NULL); // release DL object in PatchLightStatus()
Dgd-tev-gc.c556 GDSetCurrent(&gdlObj); in PatchShaderDLTCScale()
593 GDSetCurrent(NULL); in PatchShaderDLTCScale()
/RvlSDK-2.1/include/revolution/gd/
DGDBase.h84 static inline void GDSetCurrent(GDLObj *dl);
173 static inline void GDSetCurrent(GDLObj *dl) in GDSetCurrent() function