Searched refs:GDSetCurrent (Results 1 – 12 of 12) sorted by relevance
99 GDSetCurrent( &DrawDLOs[0] ); in CreateDLs()121 GDSetCurrent( &DrawDLOs[1] ); in CreateDLs()143 GDSetCurrent( &DrawDLOs[2] ); in CreateDLs()165 GDSetCurrent( &DrawDLOs[3] ); in CreateDLs()187 GDSetCurrent( &DrawDLOs[4] ); in CreateDLs()209 GDSetCurrent( &DrawDLOs[5] ); in CreateDLs()225 GDSetCurrent(NULL); // bug-prevention in CreateDLs()
213 GDSetCurrent( &InitDLO ); in LoadDLs()217 GDSetCurrent( &DrawDLO ); in LoadDLs()220 GDSetCurrent( NULL ); in LoadDLs()256 GDSetCurrent(&InitDLO); in DrawInit()266 GDSetCurrent(NULL); in DrawInit()
84 GDSetCurrent(&dlObj); in CreateEffectDL0()127 GDSetCurrent(NULL); in CreateEffectDL0()157 GDSetCurrent(&dlObj); in CreateEffectDL1()194 GDSetCurrent(NULL); in CreateEffectDL1()242 GDSetCurrent(&dlObj); in CreateEffectDL2()302 GDSetCurrent(NULL); in CreateEffectDL2()340 GDSetCurrent(&dlObj); in CreateEffectDL3()389 GDSetCurrent(NULL); in CreateEffectDL3()
260 GDSetCurrent(dlObj); in PatchTexPtrs()297 GDSetCurrent(NULL); // bug-prevention in PatchTexPtrs()361 GDSetCurrent( &InitDLO ); in LoadDLs()365 GDSetCurrent( &DrawDLO ); in LoadDLs()368 GDSetCurrent( NULL ); in LoadDLs()454 GDSetCurrent(&InitDLO); in DrawInit()474 GDSetCurrent(NULL); in DrawInit()
63 GDSetCurrent(&dlObj); in CreateModelDL()93 GDSetCurrent(NULL); in CreateModelDL()146 GDSetCurrent(&dlObj); in CreateShader0DL()219 GDSetCurrent(NULL); in CreateShader0DL()235 GDSetCurrent(&dlObj); in CreateShader1DL()335 GDSetCurrent(NULL); in CreateShader1DL()349 GDSetCurrent(&dlObj); in CreateShader2DL()468 GDSetCurrent(NULL); in CreateShader2DL()486 GDSetCurrent(&dlObj); in CreateShader3DL()667 GDSetCurrent(NULL); in CreateShader3DL()
160 GDSetCurrent( &InitDLO ); in CreateDLs()254 GDSetCurrent( &DrawDLO ); in CreateDLs()413 GDSetCurrent(NULL); // bug-prevention in CreateDLs()
86 GDSetCurrent(&dlObj); in CreateModelDL()155 GDSetCurrent(NULL); in CreateModelDL()
114 GDSetCurrent( &InitDLO ); in CreateDLs()436 GDSetCurrent( &DrawDLO ); in CreateDLs()496 GDSetCurrent(NULL); // bug-prevention in CreateDLs()
248 GDSetCurrent( &DrawDLOs[i] ); in LoadDLs()252 GDSetCurrent( NULL ); in LoadDLs()
251 GDSetCurrent(&dlObj); in PatchLightStatus()266 GDSetCurrent(NULL); // release DL object in PatchLightStatus()
556 GDSetCurrent(&gdlObj); in PatchShaderDLTCScale()593 GDSetCurrent(NULL); in PatchShaderDLTCScale()
84 static inline void GDSetCurrent(GDLObj *dl);173 static inline void GDSetCurrent(GDLObj *dl) in GDSetCurrent() function