Searched refs:CurrentTexture (Results 1 – 3 of 3) sorted by relevance
35 static u8 CurrentTexture; variable214 if (CurrentTexture) { in DrawTick()307 CurrentTexture ^= 1; in AnimTick()308 OSReport("Texture %d\n", CurrentTexture); in AnimTick()
63 u8 CurrentTexture = 0; variable482 CurrentTexture ++; in AnimTick()483 if(CurrentTexture > 1) in AnimTick()484 CurrentTexture = 0; in AnimTick()485 switch(CurrentTexture) in AnimTick()494 tdp = TPLGet(tpl, CurrentTexture); in AnimTick()
49 static u8 CurrentTexture; variable241 if (CurrentTexture) in DrawTick()353 CurrentTexture ^= 1; in AnimTick()354 OSReport("Texture %d\n", CurrentTexture); in AnimTick()