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Searched refs:AX_PB_STATE_RUN (Results 1 – 22 of 22) sorted by relevance

/RvlSDK-2.1/build/demos/axdemo/src/
Daxstream.c317 if (streamL) AXSetVoiceState(streamL, AX_PB_STATE_RUN); in startVoices()
318 if (streamR) AXSetVoiceState(streamR, AX_PB_STATE_RUN); in startVoices()
458 AXSetVoiceState(streamL, AX_PB_STATE_RUN); in startStreamPcm16()
486 AXSetVoiceState(streamR, AX_PB_STATE_RUN); in startStreamPcm16()
627 AXSetVoiceState(streamL, AX_PB_STATE_RUN); in startStreamPcm8()
655 AXSetVoiceState(streamR, AX_PB_STATE_RUN); in startStreamPcm8()
874 AXSetVoiceState(streamL, AX_PB_STATE_RUN); in startStreamAdpcm()
927 AXSetVoiceState(streamR, AX_PB_STATE_RUN); in startStreamAdpcm()
Ddpl2demo.c199 AXSetVoiceState(voice, AX_PB_STATE_RUN); in play_sound()
Dexpdelay.c283 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DexpdelayDpl2.c286 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Daxsimple.c472 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()
DexpreverbHiDpl2.c289 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Dcompressor.c595 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DexpreverbHi.c283 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DexpchorusDpl2.c283 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DexpreverbStd.c283 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DexpreverbStdDpl2.c286 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Dexpchorus.c284 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Ddpl2reverb.c357 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DfxbussendDpl2.c307 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Daxfilter.c379 AXSetVoiceState(ax_v, AX_PB_STATE_RUN); // activate the voice! in play_sound()
Dfxbussend.c316 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Daxart3ddemo.c289 AXSetVoiceState(so->voice, AX_PB_STATE_RUN); in startSound()
/RvlSDK-2.1/build/demos/spdemo/src/
Dspdemo.c504 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
/RvlSDK-2.1/build/demos/wpaddemo/src/
Dwpad_spdemo.c512 AXSetVoiceState(v->voice, AX_PB_STATE_RUN); in PlaySfx()
Dwpad_axdemo.c597 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()
/RvlSDK-2.1/include/revolution/
Dax.h528 #define AX_PB_STATE_RUN 0x0001 macro
/RvlSDK-2.1/build/demos/thpdemo/src/THPPlayerStrmAX/
DTHPPlayer.c2665 AXSetVoiceState(StreamL, AX_PB_STATE_RUN); in StreamPlay()
2670 AXSetVoiceState(StreamR, AX_PB_STATE_RUN); in StreamPlay()