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Searched refs:ACTIVE_LIST (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/Geometry/
Dgeo-particle.c43 #define ACTIVE_LIST MAX_PARTICLES macro
829 nTmp = ParticleData[ACTIVE_LIST].nNext; in EmitterEmit()
830 ParticleData[ACTIVE_LIST].nNext = ParticleData[FREE_LIST].nNext; in EmitterEmit()
856 pPrev = &ParticleData[ACTIVE_LIST].nNext; in ParticleUpdate()
978 nPrt = ParticleData[ACTIVE_LIST].nNext; in DrawParticles()