Searched refs:MAX_PLAYERS (Results 1 – 5 of 5) sorted by relevance
42 #define MAX_PLAYERS 2 /// Number of connected players, including yourself macro56 s_position[ MAX_PLAYERS ]; // Position data saved locally.159 for ( i=0; i<MAX_PLAYERS; i++ ) in DWCDemoMain()178 DWC_StartLanMatch( MAX_PLAYERS, matchedCallback ); in DWCDemoMain()
69 #define MAX_PLAYERS 4 // Number of connected players including yourself macro110 s_position[ MAX_PLAYERS ]; // Position data saved locally.113 static u8 s_recv_buf[ MAX_PLAYERS-1 ][ SIZE_RECV_BUFFER ];// Receive buffer497 for ( i=0; i<MAX_PLAYERS; i++ ) in DWCDemoMain()713 … (u8)MAX_PLAYERS, // The number of people to matchmake. in DWCDemoMain()
67 #define MAX_PLAYERS 12 // Number of connected players including yourself macro113 s_position[ MAX_PLAYERS ]; // Position data saved locally.116 static u8 s_recv_buf[ MAX_PLAYERS-1 ][ SIZE_RECV_BUFFER ];// Receive buffer500 for ( i=0; i<MAX_PLAYERS; i++ ) in DWCDemoMain()733 … (u8)MAX_PLAYERS, // The number of people to matchmake. in DWCDemoMain()
69 #define MAX_PLAYERS 4 // Number of connected players including yourself macro100 s_position[MAX_PLAYERS]; // Position data saved locally.103 static u8 s_recv_buf[ MAX_PLAYERS-1 ][ SIZE_RECV_BUFFER ];// Receive buffer507 for ( i=0; i<MAX_PLAYERS; i++ ) in DWCDemoMain()807 (u8)MAX_PLAYERS, // The number of people to matchmake. in DWCDemoMain()
122 #define MAX_PLAYERS 64 // maximum number of connected players including oneself macro219 s_position[MAX_PLAYERS]; // Position data saved locally.222 static u8 s_recv_buf[MAX_PLAYERS-1][SIZE_RECV_BUFFER]; // Receive buffer320 for (i=0; i<MAX_PLAYERS; i++) in inDemoMain()2094 else if (players > MAX_PLAYERS) players = MAX_PLAYERS; in GlobalSelectConfig_Players()