Searched refs:thread (Results 1 – 2 of 2) sorted by relevance
210 static OSThread thread; in REXDEMOInitScreen() local212 if ( !OSCreateThread( &thread, RenderThread, NULL, in REXDEMOInitScreen()219 (void)OSResumeThread(&thread); in REXDEMOInitScreen()
321 # -j do make with multi-thread (not used now)