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Searched refs:MPDL_PLAYER_NAME_MAX (Results 1 – 4 of 4) sorted by relevance

/RevoEX-3.1/include/revolution/
Dmpdl.h56 #define MPDL_PLAYER_NAME_MAX 10 /* 10 or fewer characters in UTF16-LE */ macro
69 u16 name[MPDL_PLAYER_NAME_MAX];
/RevoEX-3.1/build/demos/mpdldemo/src/
Dmpdlsimple.c388 char name[MPDL_PLAYER_NAME_MAX + 1]; in main()
392 u16 nameUTF16[MPDL_PLAYER_NAME_MAX + 1]; in main()
394 dstlen = MPDL_PLAYER_NAME_MAX; in main()
395 … srclen = (s32)(NETMinU32(info->name_length, MPDL_PLAYER_NAME_MAX)*sizeof(u16)); in main()
Dmpdlntr2rvl.c459 char name[MPDL_PLAYER_NAME_MAX + 1]; in DoDownload()
463 u16 nameUTF16[MPDL_PLAYER_NAME_MAX + 1]; in DoDownload()
465 dstlen = MPDL_PLAYER_NAME_MAX; in DoDownload()
466 … srclen = (s32)(NETMinU32(info->name_length, MPDL_PLAYER_NAME_MAX)*sizeof(u16)); in DoDownload()
/RevoEX-3.1/build/demos/mpfsdemo/src/
Ddownload.c245 char name[MPDL_PLAYER_NAME_MAX + 1]; in ExecuteDownload()