Searched refs:sConnectedFlag (Results 1 – 1 of 1) sorted by relevance
165 static BOOL sConnectedFlag[MY_MAX_NODES+1]; variable382 if (sConnectedFlag[i]) in Draw()692 sConnectedFlag[i] = FALSE; in TransToLobby()697 sConnectedFlag[0] = TRUE; in TransToLobby()1112 sConnectedFlag[aid] = TRUE; in DataSharingCallback()1122 sConnectedFlag[aid] = FALSE; in DataSharingCallback()