Searched refs:STACK_SIZE (Results 1 – 2 of 2) sorted by relevance
25 #define STACK_SIZE 4000 macro43 static u8 testThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32);65 (void*)((u32)testThreadStack + STACK_SIZE), STACK_SIZE, in main()
96 #define STACK_SIZE 8192 // thread stack size; you must also consider the amount used by in… macro180 static u8 sStateManagementThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32);181 static u8 sDataSharingThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32);182 static u8 sUpdateGameInfoThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32);332 (void*)((u32)sStateManagementThreadStack + STACK_SIZE), STACK_SIZE, in Initialize()749 (void*)((u32)sDataSharingThreadStack + STACK_SIZE), STACK_SIZE, in TransToLobby()753 (void*)((u32)sUpdateGameInfoThreadStack + STACK_SIZE), STACK_SIZE, in TransToLobby()