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Searched refs:BALL_PLAYER_MAX (Results 1 – 2 of 2) sorted by relevance

/RevoEX-2.4-CW4W/build/demos/mpdsdemo/include/
Dball.h31 #define BALL_PLAYER_MAX 16 macro
73 BallData ball[BALL_PLAYER_MAX];
97 for (i = 0; i < BALL_PLAYER_MAX; ++i) in InitBall()
113 if ((aid >= 0) && (aid < BALL_PLAYER_MAX)) in InputBallKey()
167 if ((ownAID >= 0) && (ownAID < BALL_PLAYER_MAX)) in UpdateBalls()
172 for (i = 0; i < BALL_PLAYER_MAX; ++i) in UpdateBalls()
200 for (j = 0; j < BALL_PLAYER_MAX; ++j) in UpdateBalls()
/RevoEX-2.4-CW4W/build/demos/mpdsdemo/src/
Dmpdsmodel.c450 for (i = 0; i < BALL_PLAYER_MAX; ++i) in Draw()
996 for (i = 0; i < BALL_PLAYER_MAX; ++i) in DataSharingThreadFunc()