Searched refs:z (Results 1 – 1 of 1) sorted by relevance
449 s16 z = -1023; in Draw() local505 GXPosition3s16((s16) (x), (s16) (y), (s16) z); in Draw()507 GXPosition3s16((s16) (x + BALL_FIELD_WIDTH), (s16) (y), (s16) z); in Draw()509 … GXPosition3s16((s16) (x + BALL_FIELD_WIDTH), (s16) (y + BALL_FIELD_HEIGHT), (s16) z); in Draw()511 GXPosition3s16((s16) (x), (s16) (y + BALL_FIELD_HEIGHT), (s16) z); in Draw()