Searched refs:vy (Results 1 – 1 of 1) sorted by relevance
65 int vy; member102 shared->ball[i].vy = 0; in InitBall()139 if (shared->ball[aid].vy == 0) in InputBallKey()141 shared->ball[aid].vy += BALL_VELOCITY_BOOST; in InputBallKey()143 else if (shared->ball[aid].vy < +BALL_VELOCITY_MAX) in InputBallKey()145 shared->ball[aid].vy += BALL_VELOCITY_ACCEL; in InputBallKey()150 if (shared->ball[aid].vy == 0) in InputBallKey()152 shared->ball[aid].vy -= BALL_VELOCITY_BOOST; in InputBallKey()154 else if (shared->ball[aid].vy > -BALL_VELOCITY_MAX) in InputBallKey()156 shared->ball[aid].vy -= BALL_VELOCITY_ACCEL; in InputBallKey()[all …]