Searched refs:vx (Results 1 – 1 of 1) sorted by relevance
64 int vx; member101 shared->ball[i].vx = 0; in InitBall()117 if (shared->ball[aid].vx == 0) in InputBallKey()119 shared->ball[aid].vx += BALL_VELOCITY_BOOST; in InputBallKey()121 else if (shared->ball[aid].vx < +BALL_VELOCITY_MAX) in InputBallKey()123 shared->ball[aid].vx += BALL_VELOCITY_ACCEL; in InputBallKey()128 if (shared->ball[aid].vx == 0) in InputBallKey()130 shared->ball[aid].vx -= BALL_VELOCITY_BOOST; in InputBallKey()132 else if (shared->ball[aid].vx > -BALL_VELOCITY_MAX) in InputBallKey()134 shared->ball[aid].vx -= BALL_VELOCITY_ACCEL; in InputBallKey()[all …]