Searched refs:j (Results 1 – 4 of 4) sorted by relevance
165 int i, j; in UpdateBalls() local200 for (j = 0; j < BALL_PLAYER_MAX; ++j) in UpdateBalls()202 if (j != i) in UpdateBalls()204 int dx = shared->ball[j].x - x; in UpdateBalls()205 int dy = shared->ball[j].y - y; in UpdateBalls()208 BOOL target_bound = ((bound & (1 << j)) != 0); in UpdateBalls()214 vx2 = shared->ball[j].vx; in UpdateBalls()215 vy2 = shared->ball[j].vy; in UpdateBalls()233 shared->ball[j].vx = ((vx1 * dx2 + vx2 * dy2) - dvy * crs) / mag2; in UpdateBalls()234 shared->ball[j].vy = ((vy1 * dx2 + vy2 * dy2) - dvx * crs) / mag2; in UpdateBalls()[all …]
207 int i, j; in DoTest() local290 for (j = 0; j < c[i]; j++) in DoTest()393 for (j = 0; j < c[i]; j++) in DoTest()
20 # Made "rex-install" dependent on "build" to support "make -j".
321 # -j do make with multi-thread (not used now)