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Searched refs:STACK_SIZE (Results 1 – 3 of 3) sorted by relevance

/RevoEX-2.4/build/demos/netdemo/src/
Dcrypto.c25 #define STACK_SIZE 4000 macro
43 static u8 testThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32);
65 (void*)((u32)testThreadStack + STACK_SIZE), STACK_SIZE, in main()
Ddigest.c48 #define STACK_SIZE 4000 macro
66 static u8 testThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32);
88 (void*)((u32)testThreadStack + STACK_SIZE), STACK_SIZE, in main()
/RevoEX-2.4/build/demos/mpdsdemo/src/
Dmpdsmodel.c96 #define STACK_SIZE 8192 // thread stack size; you must also consider the amount used by in… macro
180 static u8 sStateManagementThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32);
181 static u8 sDataSharingThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32);
182 static u8 sUpdateGameInfoThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32);
332 (void*)((u32)sStateManagementThreadStack + STACK_SIZE), STACK_SIZE, in Initialize()
749 (void*)((u32)sDataSharingThreadStack + STACK_SIZE), STACK_SIZE, in TransToLobby()
753 (void*)((u32)sUpdateGameInfoThreadStack + STACK_SIZE), STACK_SIZE, in TransToLobby()