Searched refs:No1_tex (Results 1 – 3 of 3) sorted by relevance
14 u8 No1_tex[] ATTRIBUTE_ALIGN(32) = { variable
270 GXInitTexObj( &Texture1, (void*)No1_tex, 16, 16, GX_TF_RGB5A3, GX_CLAMP, GX_CLAMP, GX_FALSE); in main()
46 extern u8 No1_tex[];