Searched refs:MPDL_PLAYER_NAME_MAX (Results 1 – 4 of 4) sorted by relevance
68 #define MPDL_PLAYER_NAME_MAX 10 /* 10 or fewer characters in UTF16-LE */ macro82 u16 name[MPDL_PLAYER_NAME_MAX];
318 char name[MPDL_PLAYER_NAME_MAX + 1]; in main()321 u16 nameUTF16[MPDL_PLAYER_NAME_MAX + 1]; in main()342 dstlen = MPDL_PLAYER_NAME_MAX; in main()343 … srclen = (s32)(NETMinU32(info->name_length, MPDL_PLAYER_NAME_MAX) * sizeof(u16)); in main()
462 char name[MPDL_PLAYER_NAME_MAX + 1]; in DoDownload()466 u16 nameUTF16[MPDL_PLAYER_NAME_MAX + 1]; in DoDownload()468 dstlen = MPDL_PLAYER_NAME_MAX; in DoDownload()469 … srclen = (s32)(NETMinU32(info->name_length, MPDL_PLAYER_NAME_MAX)*sizeof(u16)); in DoDownload()
245 char name[MPDL_PLAYER_NAME_MAX + 1]; in ExecuteDownload()