Searched refs:sConnectedFlag (Results 1 – 1 of 1) sorted by relevance
159 static BOOL sConnectedFlag[MY_MAX_NODES+1]; variable375 if (sConnectedFlag[i]) in Draw()685 sConnectedFlag[i] = FALSE; in TransToLobby()690 sConnectedFlag[0] = TRUE; in TransToLobby()1097 sConnectedFlag[aid] = TRUE; in DataSharingCallback()1107 sConnectedFlag[aid] = FALSE; in DataSharingCallback()