Searched refs:arg (Results 1 – 5 of 5) sorted by relevance
405 const char* arg = argv[curr_arg]; in REXDEMOParseArgument() local409 for( i = 0; arg[i] != 0 && i < 256; i++ ) in REXDEMOParseArgument()411 if( '0' <= arg[i] && arg[i] <= '9' ) in REXDEMOParseArgument()415 id += arg[i] - '0'; in REXDEMOParseArgument()
91 static void* RenderThread( void* arg );665 static void* RenderThread( void* arg ) in RenderThread() argument667 #pragma unused(arg) in RenderThread()
28 static void* DoTest(void* arg);190 static void* DoTest(void* arg) in DoTest() argument195 (void)arg; in DoTest()
51 static void* DoTest(void* arg);204 static void* DoTest(void* arg) in DoTest() argument209 (void)arg; in DoTest()
184 static void* StateManagementThreadFunc( void* arg );185 static void* DataSharingThreadFunc( void* arg );186 static void* UpdateGameInfoThreadFunc( void* arg );569 void* StateManagementThreadFunc( void* arg ) in StateManagementThreadFunc() argument571 #pragma unused( arg ) in StateManagementThreadFunc()866 void* DataSharingThreadFunc( void* arg ) in DataSharingThreadFunc() argument868 #pragma unused( arg ) in DataSharingThreadFunc()1040 void* UpdateGameInfoThreadFunc( void* arg ) in UpdateGameInfoThreadFunc() argument1042 #pragma unused( arg ) in UpdateGameInfoThreadFunc()