Searched refs:STATE_SELECT_FRIEND (Results 1 – 4 of 4) sorted by relevance
91 if ( (g_state == STATE_SELECT_FRIEND && TRUE == NWC24IsFriendInfoThere( g_idxSelectedFriend )) in Render()92 || g_state != STATE_SELECT_FRIEND ) in Render()154 case STATE_SELECT_FRIEND: in Render()273 SetFontColor( (g_state == STATE_SELECT_FRIEND) ? CLR_YELLOW : CLR_DARKYELLOW ); in RenderFriendList()312 if ( g_state != STATE_SELECT_FRIEND && g_state != STATE_DELETE_FRIEND ) in RenderFriendInfo()333 if ( bRegistered && (g_state == STATE_SELECT_FRIEND || g_state == STATE_DELETE_FRIEND) ) in RenderFriendInfo()341 else if ( g_state != STATE_SELECT_FRIEND ) in RenderFriendInfo()
82 case STATE_SELECT_FRIEND: UpdateSelectFriend( input ); break; in Update()286 g_state = STATE_SELECT_FRIEND; in UpdateSelectEditItem()311 g_state = STATE_SELECT_FRIEND; in UpdateSelectEditItem()845 g_state = STATE_SELECT_FRIEND; in UpdateDeleteFriend()855 g_state = STATE_SELECT_FRIEND; in UpdateDeleteFriend()
74 AppState g_state = STATE_SELECT_FRIEND;
65 STATE_SELECT_FRIEND, // Selection of friend enumerator