Searched refs:STATE_LOBBY (Results 1 – 1 of 1) sorted by relevance
133 STATE_LOBBY, enumerator367 case STATE_LOBBY: in Draw()605 SetState( STATE_LOBBY ); in StateManagementThreadFunc()898 case STATE_LOBBY: in DataSharingThreadFunc()906 if ( state == STATE_LOBBY ) in DataSharingThreadFunc()1047 case STATE_LOBBY: in UpdateGameInfoThreadFunc()