Searched refs:STACK_SIZE (Results 1 – 3 of 3) sorted by relevance
| /RevoEX-2.1/build/demos/netdemo/src/ |
| D | crypto.c | 25 #define STACK_SIZE 4000 macro 43 static u8 testThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32); 65 (void*)((u32)testThreadStack + STACK_SIZE), STACK_SIZE, in main()
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| D | digest.c | 48 #define STACK_SIZE 4000 macro 66 static u8 testThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32); 88 (void*)((u32)testThreadStack + STACK_SIZE), STACK_SIZE, in main()
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| /RevoEX-2.1/build/demos/mpdsdemo/src/ |
| D | mpdsmodel.c | 90 #define STACK_SIZE 8192 // thread stack size; you must also consider the amount used by in… macro 174 static u8 sStateManagementThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32); 175 static u8 sDataSharingThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32); 176 static u8 sUpdateGameInfoThreadStack[STACK_SIZE] ATTRIBUTE_ALIGN(32); 325 (void*)((u32)sStateManagementThreadStack + STACK_SIZE), STACK_SIZE, in Initialize() 740 (void*)((u32)sDataSharingThreadStack + STACK_SIZE), STACK_SIZE, in TransToLobby() 744 (void*)((u32)sUpdateGameInfoThreadStack + STACK_SIZE), STACK_SIZE, in TransToLobby()
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