Searched refs:Default_tex (Results 1 – 3 of 3) sorted by relevance
3 u8 Default_tex[] ATTRIBUTE_ALIGN(32) = { variable
266 GXInitTexObj( &TextureD, (void*)Default_tex, 8, 8, GX_TF_RGB5A3, GX_CLAMP, GX_CLAMP, GX_FALSE); in main()
45 extern u8 Default_tex[];