Searched refs:BALL_PLAYER_MAX (Results 1 – 2 of 2) sorted by relevance
31 #define BALL_PLAYER_MAX 16 macro73 BallData ball[BALL_PLAYER_MAX];97 for (i = 0; i < BALL_PLAYER_MAX; ++i) in InitBall()113 if ((aid >= 0) && (aid < BALL_PLAYER_MAX)) in InputBallKey()167 if ((ownAID >= 0) && (ownAID < BALL_PLAYER_MAX)) in UpdateBalls()172 for (i = 0; i < BALL_PLAYER_MAX; ++i) in UpdateBalls()200 for (j = 0; j < BALL_PLAYER_MAX; ++j) in UpdateBalls()
443 for (i = 0; i < BALL_PLAYER_MAX; ++i) in Draw()987 for (i = 0; i < BALL_PLAYER_MAX; ++i) in DataSharingThreadFunc()