Searched refs:yaw (Results 1 – 2 of 2) sorted by relevance
1045 f32 yaw = random->NextFloat() * sphereForm.GetAngleWidth() + angleOffset; in CalcSphereForm() local1050 yaw += random->NextFloatSignedHalf() * sphereForm.GetAngleSwing(); in CalcSphereForm()1056 if (yaw != 0.0f) in CalcSphereForm()1058 nw::math::SinCosRad(&sinYaw, &cosYaw, yaw); in CalcSphereForm()
1300 f32 yaw = this->m_ParticleRandom.NextFloat() * 2.0f * nw::math::F_PI; in InitializeParticles() local1305 if (yaw != 0.0f) in InitializeParticles()1307 nw::math::SinCosRad(&sinYaw, &cosYaw, yaw); in InitializeParticles()