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Searched refs:yaw (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp1045 f32 yaw = random->NextFloat() * sphereForm.GetAngleWidth() + angleOffset; in CalcSphereForm() local
1050 yaw += random->NextFloatSignedHalf() * sphereForm.GetAngleSwing(); in CalcSphereForm()
1056 if (yaw != 0.0f) in CalcSphereForm()
1058 nw::math::SinCosRad(&sinYaw, &cosYaw, yaw); in CalcSphereForm()
Dgfx_ParticleSet.cpp1300 f32 yaw = this->m_ParticleRandom.NextFloat() * 2.0f * nw::math::F_PI; in InitializeParticles() local
1305 if (yaw != 0.0f) in InitializeParticles()
1307 nw::math::SinCosRad(&sinYaw, &cosYaw, yaw); in InitializeParticles()