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Searched refs:y2 (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp34 inline f32 SolveLinerFunction( f32 x, f32 x1, f32 x2, f32 y1, f32 y2 ) in SolveLinerFunction() argument
36 if ( x1 == x2 ) return ( y1 + y2 ) / 2.0f; in SolveLinerFunction()
38 return x * ( y1 - y2 ) / divider + ( x1 * y2 - x2 * y1 ) / divider; in SolveLinerFunction()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsDrawing.h154 void DrawLine( s32 x1, s32 y1, s32 x2, s32 y2, ut::Color8 color ) in DrawLine() argument
158 math::VEC2(static_cast<f32>(x2), static_cast<f32>(y2)), in DrawLine()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Window.cpp748 const f32 y2 = basePt.y - this->GetSize().height + frameSize.b; in DrawFrame8() local
762 { x0, y2, w0, h2 }, // LB in DrawFrame8()
763 { x2, y2, w2, h2 }, // RB in DrawFrame8()
767 { x1, y2, w1, h2 }, // B in DrawFrame8()