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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp34 inline f32 SolveLinerFunction( f32 x, f32 x1, f32 x2, f32 y1, f32 y2 ) in SolveLinerFunction() argument
36 if ( x1 == x2 ) return ( y1 + y2 ) / 2.0f; in SolveLinerFunction()
38 return x * ( y1 - y2 ) / divider + ( x1 * y2 - x2 * y1 ) / divider; in SolveLinerFunction()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsDrawing.h154 void DrawLine( s32 x1, s32 y1, s32 x2, s32 y2, ut::Color8 color ) in DrawLine() argument
157 math::VEC2(static_cast<f32>(x1), static_cast<f32>(y1)), in DrawLine()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Window.cpp747 const f32 y1 = basePt.y - frameSize.t; in DrawFrame8() local
764 { x0, y1, w0, h1 }, // L in DrawFrame8()
765 { x2, y1, w2, h1 }, // R in DrawFrame8()