Searched refs:x22 (Results 1 – 1 of 1) sorted by relevance
213 f32 x20, f32 x21, f32 x22, f32 x23) in SetTransformMatrix() argument223 this->m_TransformMatrix.f._22 = x22; in SetTransformMatrix()254 f32 x20, f32 x21, f32 x22) in SetRotateMatrix() argument264 this->m_TransformMatrix.f._22 = x22; in SetRotateMatrix()