Searched refs:x20 (Results 1 – 1 of 1) sorted by relevance
213 f32 x20, f32 x21, f32 x22, f32 x23) in SetTransformMatrix() argument217 this->m_TransformMatrix.f._20 = x20; in SetTransformMatrix()254 f32 x20, f32 x21, f32 x22) in SetRotateMatrix() argument258 this->m_TransformMatrix.f._20 = x20; in SetRotateMatrix()