Searched refs:x12 (Results 1 – 1 of 1) sorted by relevance
212 f32 x10, f32 x11, f32 x12, f32 x13, in SetTransformMatrix() argument222 this->m_TransformMatrix.f._12 = x12; in SetTransformMatrix()253 f32 x10, f32 x11, f32 x12, in SetRotateMatrix() argument263 this->m_TransformMatrix.f._12 = x12; in SetRotateMatrix()