Searched refs:x10 (Results 1 – 1 of 1) sorted by relevance
212 f32 x10, f32 x11, f32 x12, f32 x13, in SetTransformMatrix() argument216 this->m_TransformMatrix.f._10 = x10; in SetTransformMatrix()253 f32 x10, f32 x11, f32 x12, in SetRotateMatrix() argument257 this->m_TransformMatrix.f._10 = x10; in SetRotateMatrix()