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/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h212 f32 x10, f32 x11, f32 x12, f32 x13, in SetTransformMatrix() argument
216 this->m_TransformMatrix.f._10 = x10; in SetTransformMatrix()
253 f32 x10, f32 x11, f32 x12, in SetRotateMatrix() argument
257 this->m_TransformMatrix.f._10 = x10; in SetRotateMatrix()