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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp75 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld() local
111 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
116 worldPose.GetTransform(index), in UpdateWorld()
156 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
161 worldPose.GetTransform(index), in UpdateWorld()
200 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
205 worldPose.GetTransform(index), in UpdateWorld()
229 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateView() local
254 CalculatedTransform* worldTransform = worldPose.GetTransform(index); in UpdateView()