Searched refs:worldPose (Results 1 – 1 of 1) sorted by relevance
75 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld() local111 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()116 worldPose.GetTransform(index), in UpdateWorld()156 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()161 worldPose.GetTransform(index), in UpdateWorld()200 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()205 worldPose.GetTransform(index), in UpdateWorld()229 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateView() local254 CalculatedTransform* worldTransform = worldPose.GetTransform(index); in UpdateView()