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Searched refs:world (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderProgram.h171 void SetWorldMatrix(const math::MTX34& world) const in SetWorldMatrix() argument
173 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_WRLDMTX_INDEX, 3, world); in SetWorldMatrix()
/NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/
DUserRenderCommandShader.vsh50 #pragma bind_symbol(world, c8, c10)