Searched refs:world (Results 1 – 2 of 2) sorted by relevance
171 void SetWorldMatrix(const math::MTX34& world) const in SetWorldMatrix() argument173 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_WRLDMTX_INDEX, 3, world); in SetWorldMatrix()
50 #pragma bind_symbol(world, c8, c10)