Searched refs:vx (Results 1 – 1 of 1) sorted by relevance
853 f32 vx = v->x; in TransformToViewCoordinate() local858 out->x = view->f._00 * vx + view->f._01 * vy + view->f._02 * vz + view->f._03 * vw; in TransformToViewCoordinate()859 out->y = view->f._10 * vx + view->f._11 * vy + view->f._12 * vz + view->f._13 * vw; in TransformToViewCoordinate()860 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()