Searched refs:visibilityIndex (Results 1 – 1 of 1) sorted by relevance
203 const int visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in BindVisibilityAnim() local204 NW_ASSERT(visibilityIndex >= 0); in BindVisibilityAnim()206 … u8* target = reinterpret_cast<u8*>(GetResMeshNodeVisibilities(visibilityIndex).ptr()); in BindVisibilityAnim()209 animGroup->SetTargetObjectIndex(memberIdx, visibilityIndex); in BindVisibilityAnim()211 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()584 s32 visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in GetAnimTargetObject() local585 ResMeshNodeVisibilityData* ptr = GetResMeshNodeVisibilities(visibilityIndex).ptr(); in GetAnimTargetObject()