Searched refs:viewport (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_GraphicsDevice.h | 606 static void ActivateViewport(const Viewport& viewport) in ActivateViewport() argument 617 u16 x16 = static_cast<u16>(viewport.GetBound().GetX()); in ActivateViewport() 618 u16 y16 = static_cast<u16>(viewport.GetBound().GetY()); in ActivateViewport() 625 nw::ut::Float24::Float32ToBits24( viewport.GetBound().GetWidth() / 2.f ), in ActivateViewport() 627 (ut::Float31::Float32ToBits31( 2.f / viewport.GetBound().GetWidth() ) << 1), in ActivateViewport() 628 nw::ut::Float24::Float32ToBits24( viewport.GetBound().GetHeight()/2.f ), in ActivateViewport() 629 (ut::Float31::Float32ToBits31( 2.f / viewport.GetBound().GetHeight() ) << 1), in ActivateViewport()
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| D | gfx_Camera.h | 623 const Viewport& viewport 714 const Viewport& viewport
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| D | gfx_RenderContext.h | 236 void SetRenderTarget(IRenderTarget* renderTarget, const Viewport& viewport);
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 1009 const Viewport& viewport in SetFrustum() argument 1012 SetFrustum(viewport.GetBound(), viewport.GetDepthNear(), viewport.GetDepthFar()); in SetFrustum() 1018 const Viewport& viewport in SetOrtho() argument 1021 SetOrtho(viewport.GetBound(), viewport.GetDepthNear(), viewport.GetDepthFar()); in SetOrtho()
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| D | gfx_RenderContext.cpp | 152 const Viewport& viewport in SetRenderTarget() argument 166 GraphicsDevice::ActivateViewport(viewport); in SetRenderTarget() 167 GraphicsDevice::SetDepthRange(viewport.GetDepthNear(), viewport.GetDepthFar()); in SetRenderTarget()
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