Home
last modified time | relevance | path

Searched refs:viewport (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h606 static void ActivateViewport(const Viewport& viewport) in ActivateViewport() argument
617 u16 x16 = static_cast<u16>(viewport.GetBound().GetX()); in ActivateViewport()
618 u16 y16 = static_cast<u16>(viewport.GetBound().GetY()); in ActivateViewport()
625 nw::ut::Float24::Float32ToBits24( viewport.GetBound().GetWidth() / 2.f ), in ActivateViewport()
627 (ut::Float31::Float32ToBits31( 2.f / viewport.GetBound().GetWidth() ) << 1), in ActivateViewport()
628 nw::ut::Float24::Float32ToBits24( viewport.GetBound().GetHeight()/2.f ), in ActivateViewport()
629 (ut::Float31::Float32ToBits31( 2.f / viewport.GetBound().GetHeight() ) << 1), in ActivateViewport()
Dgfx_Camera.h623 const Viewport& viewport
714 const Viewport& viewport
Dgfx_RenderContext.h236 void SetRenderTarget(IRenderTarget* renderTarget, const Viewport& viewport);
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp1009 const Viewport& viewport in SetFrustum() argument
1012 SetFrustum(viewport.GetBound(), viewport.GetDepthNear(), viewport.GetDepthFar()); in SetFrustum()
1018 const Viewport& viewport in SetOrtho() argument
1021 SetOrtho(viewport.GetBound(), viewport.GetDepthNear(), viewport.GetDepthFar()); in SetOrtho()
Dgfx_RenderContext.cpp152 const Viewport& viewport in SetRenderTarget() argument
166 GraphicsDevice::ActivateViewport(viewport); in SetRenderTarget()
167 GraphicsDevice::SetDepthRange(viewport.GetDepthNear(), viewport.GetDepthFar()); in SetRenderTarget()