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Searched refs:vertexOutputNum (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp514 u32 vertexOutputNum; in BuildOutAttrCommand() local
524 this->GetOutputRegisterNum( vertexIndex, &vertexOutputNum, &vertexOutputMask ); in BuildOutAttrCommand()
541 geometryInputNum = vertexOutputNum; in BuildOutAttrCommand()
570 GEOMETRY_SETTING_COMMAND[ IDX_REG_252 ] |= (vertexOutputNum - 1) << 12; in BuildOutAttrCommand()
584 vertexOutputNum - 1, 0x000f0251, // 出力レジスタ数 - 1 (vtx) in BuildOutAttrCommand()
585 vertexOutputNum - 1, 0x000f024a, // 出力レジスタ数 - 1 (vtx) in BuildOutAttrCommand()