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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp66 int vertexLightCount = renderContext->GetSceneEnvironment().GetVertexLightCount(); in TestRegisterOverride() local
70 …usedMatrixpaletteCount = UNIT_COUNT * matrixpaletteCount + vertexLightCount * VERTEX_LIGHT_REGISTE… in TestRegisterOverride()