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/NW4C-2.0.3/tools/CsdrUpdater/
Dreadme.txt55 Created by the shader assembler, Base64 encoded values are stored here.
70 you can specify bool or Vector1-4 values.
80 Sets whether to use user-defined values.
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetUserData.mel66 global proc int nw4cSetUserData_Get_AllUserDataValue(string $values[], string $node)
68 clear($values);
72 $values[$index] = nw4cSetUserData_Get_UserDataValue($node, $index);
535 string $values = "";
551 $values += ("" + $str + "\r\n");
560 $values += ("" + $num + "\r\n");
601 scrollField -ww 0 -tx $values
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h529 … void RestoreFlags(bit32 flags, bit32 values) { m_Flags = (m_Flags & ~flags) | (values & flags); } in RestoreFlags() argument
/NW4C-2.0.3/sources/shaders/lyt/
Dlyt_PaneShader.vsh22 // Constant values
/NW4C-2.0.3/sources/shaders/font/
Dfont_RectDrawerShader.vsh29 // Constant values