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Searched refs:value0 (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/lyt/
Dlyt_Common.h251 …static void SetTevSrcRgb(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc valu…
252 …static void SetTevSrcAlpha(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc va…
253 …static void SetTevOperandRgb(GraphicsResource& graphicsResource, int index, TevOpRgb value0, TevOp…
254 …static void SetTevOperandAlpha(GraphicsResource& graphicsResource, int index, TevOpAlp value0, Tev…
258 …static void SetTevConstRgba(GraphicsResource& graphicsResource, int index, ut::Color8 value0, ut::…
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Common.cpp509 GL::SetTevSrcRgb(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSr… in SetTevSrcRgb() argument
513 GLint ivec[3] = { tevSrc[value0], tevSrc[value1], tevSrc[value2] }; in SetTevSrcRgb()
519 GL::SetTevSrcAlpha(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, Tev… in SetTevSrcAlpha() argument
523 GLint ivec[3] = { tevSrc[value0], tevSrc[value1], tevSrc[value2] }; in SetTevSrcAlpha()
529 GL::SetTevOperandRgb(GraphicsResource& graphicsResource, int index, TevOpRgb value0, TevOpRgb value… in SetTevOperandRgb() argument
556 GLint ivec[3] = { tevOpRgb[value0], tevOpRgb[value1], tevOpRgb[value2] }; in SetTevOperandRgb()
562 GL::SetTevOperandAlpha(GraphicsResource& graphicsResource, int index, TevOpAlp value0, TevOpAlp val… in SetTevOperandAlpha() argument
587 GLint ivec[3] = { tevOpAlp[value0], tevOpAlp[value1], tevOpAlp[value2] }; in SetTevOperandAlpha()
634 GL::SetTevConstRgba(GraphicsResource& graphicsResource, int index, nw::ut::Color8 value0, nw::ut::C… in SetTevConstRgba() argument
638 ColorU8ToFloat(value0.r), in SetTevConstRgba()
[all …]
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1731 register s32 value0 = fkeyUpdater.GetValue0(); in ParticleFloatImmediate4KeyUpdater() local
1755 value = value2 * difftime / lifeParam + value0; in ParticleFloatImmediate4KeyUpdater()
1757 value = value2 * ftime.GetFloat32Value() + value0; in ParticleFloatImmediate4KeyUpdater()
1794 value = value2 * difftime / life[index] + value0; in ParticleFloatImmediate4KeyUpdater()
1796 value = value2 * ftime.GetFloat32Value() + value0; in ParticleFloatImmediate4KeyUpdater()
1842 math::VEC3 value0 = fkeyUpdater.GetValue0(); in ParticleVector3Immediate4KeyUpdater() local
1866 value = value2 * difftime / lifeParam + value0; in ParticleVector3Immediate4KeyUpdater()
1868 value = value2 * ftime.GetFloat32Value() + value0; in ParticleVector3Immediate4KeyUpdater()
1906 value = value2 * difftime / life[index] + value0; in ParticleVector3Immediate4KeyUpdater()
1908 value = value2 * ftime.GetFloat32Value() + value0; in ParticleVector3Immediate4KeyUpdater()