| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 396 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in NormalizeRotateMatrix() local 398 (void)math::VEC3Cross(v2, v0, v1); in NormalizeRotateMatrix() 401 float lengthSquareV2 = v2->LengthSquare(); in NormalizeRotateMatrix() 412 *v2 *= 1.0f / nn::math::FSqrt(lengthSquareV2); in NormalizeRotateMatrix() 414 (void)math::VEC3Cross(v1, v2, v0); in NormalizeRotateMatrix() 463 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in QuaternionToRotateMatrix() local 466 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in QuaternionToRotateMatrix() 491 const math::VEC3* v2 = reinterpret_cast<const math::VEC3*>(&m.m[2]); in AdjustZeroRotateMatrix() local 495 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in AdjustZeroRotateMatrix()
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| /NW4C-2.0.3/sources/shaders/font/ |
| D | font_TextWriterShader.vsh | 21 #define aColor v2 42 #pragma bind_symbol ( aColor, v2, v2 )
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetBillboard.mel | 158 `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck1` || 160 `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck2` || 162 `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck3`) 173 int $searchVal2 = `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck1` ? 177 int $searchVal4 = `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck2` ? 181 int $searchVal6 = `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck3` ?
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| D | NW4C_SetMaterialAttr.mel | 409 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFaceCulling` || 413 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFragLighting` || 415 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchVtxLighting` || 417 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchBlendMode1` || 421 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchBlendMode2` || 424 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchNoCompress`) 435 int $searchFaceCull2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFaceCulling` ? 444 int $searchFragLit2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFragLighting` ? 449 int $searchVtxLit2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchVtxLighting` ? 454 int $searchBlendMode2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchBlendMode1` ? [all …]
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| D | NW4C_SetForceExportKey.mel | 309 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportTranslateKey` || 311 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportRotateKey` || 313 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportScaleKey` || 315 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportVisibilityKey`) 326 int $searchTranslate2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportTranslateKey` ? 330 int $searchRotate2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportRotateKey` ? 334 int $searchScale2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportScaleKey` ? 338 …int $searchVisibility2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportVisibilityKey`…
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| D | NW4C_SetNoCompressNode.mel | 155 `checkBoxGrp -q -v2 nw4cSetNoCompressNode_SearchCheck`) 166 int $searchVal2 = `checkBoxGrp -q -v2 nw4cSetNoCompressNode_SearchCheck` ?
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| /NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/ |
| D | UserRenderCommandShader.vsh | 20 #define InputNormal v2 59 #pragma bind_symbol(Normal, v2,v2)
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | gfx_DefaultShader3.vsh | 29 #pragma bind_symbol(aTangent.xyz, v2, v2)
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| D | gfx_DefaultShader1.vsh | 29 #pragma bind_symbol(aTangent.xyz, v2, v2)
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| D | gfx_DefaultShader2.vsh | 29 #pragma bind_symbol(aTangent.xyz, v2, v2)
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| D | gfx_DefaultShader0.vsh | 29 #pragma bind_symbol(aTangent.xyz, v2, v2)
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader.vsh | 27 #pragma bind_symbol(aTangent.xyz, v2, v2)
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| /NW4C-2.0.3/sources/shaders/demo/ |
| D | demo_Common.vsh | 21 #define aTexCoord v2
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/shader/ |
| D | nw4cDemo.vsh | 21 #define aTexCoord v2
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| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 204 #define nw_tangent v2
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleGShader.gsh | 32 #define in_view v2
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| D | gfx_ParticleVShader.vsh | 23 #define aRotate v2 34 #pragma bind_symbol(aInput2.xyz, v2, v2) // scale
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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