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/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h396 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in NormalizeRotateMatrix() local
398 (void)math::VEC3Cross(v2, v0, v1); in NormalizeRotateMatrix()
401 float lengthSquareV2 = v2->LengthSquare(); in NormalizeRotateMatrix()
412 *v2 *= 1.0f / nn::math::FSqrt(lengthSquareV2); in NormalizeRotateMatrix()
414 (void)math::VEC3Cross(v1, v2, v0); in NormalizeRotateMatrix()
463 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in QuaternionToRotateMatrix() local
466 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in QuaternionToRotateMatrix()
491 const math::VEC3* v2 = reinterpret_cast<const math::VEC3*>(&m.m[2]); in AdjustZeroRotateMatrix() local
495 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in AdjustZeroRotateMatrix()
/NW4C-2.0.3/sources/shaders/font/
Dfont_TextWriterShader.vsh21 #define aColor v2
42 #pragma bind_symbol ( aColor, v2, v2 )
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetBillboard.mel158 `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck1` ||
160 `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck2` ||
162 `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck3`)
173 int $searchVal2 = `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck1` ?
177 int $searchVal4 = `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck2` ?
181 int $searchVal6 = `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck3` ?
DNW4C_SetMaterialAttr.mel409 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFaceCulling` ||
413 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFragLighting` ||
415 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchVtxLighting` ||
417 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchBlendMode1` ||
421 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchBlendMode2` ||
424 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchNoCompress`)
435 int $searchFaceCull2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFaceCulling` ?
444 int $searchFragLit2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFragLighting` ?
449 int $searchVtxLit2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchVtxLighting` ?
454 int $searchBlendMode2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchBlendMode1` ?
[all …]
DNW4C_SetForceExportKey.mel309 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportTranslateKey` ||
311 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportRotateKey` ||
313 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportScaleKey` ||
315 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportVisibilityKey`)
326 int $searchTranslate2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportTranslateKey` ?
330 int $searchRotate2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportRotateKey` ?
334 int $searchScale2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportScaleKey` ?
338 …int $searchVisibility2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportVisibilityKey`…
DNW4C_SetNoCompressNode.mel155 `checkBoxGrp -q -v2 nw4cSetNoCompressNode_SearchCheck`)
166 int $searchVal2 = `checkBoxGrp -q -v2 nw4cSetNoCompressNode_SearchCheck` ?
/NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/
DUserRenderCommandShader.vsh20 #define InputNormal v2
59 #pragma bind_symbol(Normal, v2,v2)
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
Dgfx_DefaultShader3.vsh29 #pragma bind_symbol(aTangent.xyz, v2, v2)
Dgfx_DefaultShader1.vsh29 #pragma bind_symbol(aTangent.xyz, v2, v2)
Dgfx_DefaultShader2.vsh29 #pragma bind_symbol(aTangent.xyz, v2, v2)
Dgfx_DefaultShader0.vsh29 #pragma bind_symbol(aTangent.xyz, v2, v2)
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
Dgfx_UserShader.vsh27 #pragma bind_symbol(aTangent.xyz, v2, v2)
/NW4C-2.0.3/sources/shaders/demo/
Ddemo_Common.vsh21 #define aTexCoord v2
/NW4C-2.0.3/demos/Nw4cDemo/sources/shader/
Dnw4cDemo.vsh21 #define aTexCoord v2
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h204 #define nw_tangent v2
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleGShader.gsh32 #define in_view v2
Dgfx_ParticleVShader.vsh23 #define aRotate v2
34 #pragma bind_symbol(aInput2.xyz, v2, v2) // scale
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1