Searched refs:userCommandMemory (Results 1 – 1 of 1) sorted by relevance
224 void* userCommandMemory = s_DeviceAllocator.Alloc(sizeof(GrUserRenderCommand)); in BuildUserRenderNode() local225 NW_NULL_ASSERT(userCommandMemory); in BuildUserRenderNode()226 s_GrUserRenderCommand = new(userCommandMemory) GrUserRenderCommand(); in BuildUserRenderNode()