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/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp224 void* userCommandMemory = s_DeviceAllocator.Alloc(sizeof(GrUserRenderCommand)); in BuildUserRenderNode() local
225 NW_NULL_ASSERT(userCommandMemory); in BuildUserRenderNode()
226 s_GrUserRenderCommand = new(userCommandMemory) GrUserRenderCommand(); in BuildUserRenderNode()