Searched refs:useTex (Results 1 – 1 of 1) sorted by relevance
536 u32 useTex = 0; in GetShaderOutputRegisterMap() local540 NW_UNUSED_VARIABLE( useTex ); in GetShaderOutputRegisterMap()606 useTex = 1; in GetShaderOutputRegisterMap()613 useTex = 1; in GetShaderOutputRegisterMap()620 useTex = 1; in GetShaderOutputRegisterMap()627 useTex = 1; in GetShaderOutputRegisterMap()