Searched refs:upwardVector (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_LookAtTargetViewUpdater.cpp | 96 math::VEC3 upwardVector(this->m_Resource.GetUpwardVector()); in Update() local 109 math::VEC3Transform(&upwardVector, &rotateMatrix, &upwardVector); in Update() 122 NW_ASSERT(!upwardVector.IsZero()); in Update() 125 NW_ASSERT(!math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()); in Update() 130 &upwardVector, in Update()
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| D | gfx_RotateViewUpdater.cpp | 100 math::VEC3 upwardVector(0.0f,1.0f,0.0f); in Update() local 115 math::VEC3Transform(&upwardVector, &transformMatrix, &upwardVector); in Update() 116 math::VEC3Transform(&upwardVector, &rotateMatrix, &upwardVector); in Update() 125 &upwardVector, in Update()
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| D | gfx_Camera.cpp | 683 Camera::SetUpwardVector(const nw::math::VEC3& upwardVector) in SetUpwardVector() argument 690 resLookAt.SetUpwardVector(upwardVector); in SetUpwardVector()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Camera.h | 427 void SetUpwardVector(const nw::math::VEC3& upwardVector);
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