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Searched refs:unitDistance (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DListener.cpp94 void Sound3DListener::SetUnitDistance( f32 unitDistance ) in SetUnitDistance() argument
96 NW_ASSERT( unitDistance > 0.0f ); in SetUnitDistance()
97 m_UnitDistance = unitDistance; in SetUnitDistance()
Dsnd_Sound3DCalculator.cpp251 f32 unitDistance, in CalcVolumeAndPriorityImpl() argument
267 volume = std::powf( decayRatio, ( actorDistance - maxVolumeDistance ) / unitDistance ); in CalcVolumeAndPriorityImpl()
270 … volume = 1.0f - ( actorDistance - maxVolumeDistance ) / unitDistance * ( 1.0f - decayRatio ); in CalcVolumeAndPriorityImpl()
/NW4C-2.0.3/include/nw/snd/
Dsnd_Sound3DListener.h246 void SetUnitDistance( f32 unitDistance );
Dsnd_Sound3DCalculator.h197 f32 unitDistance,