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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp285 for (int unit = 0; unit < TEXTURE_UNIT_COUNT; ++unit) in ActivateTextureCoordinators() local
288 NW_GFX_VERTEX_UNIFORM(UVMAP0) + unit, false); in ActivateTextureCoordinators()
290 if (unit == 1 || unit == 2) in ActivateTextureCoordinators()
293 if (unit < coordinatorsCount) in ActivateTextureCoordinators()
296 NW_GFX_VERTEX_UNIFORM(ISTEX1) + unit - 1, true); in ActivateTextureCoordinators()
301 NW_GFX_VERTEX_UNIFORM(ISTEX1) + unit - 1, false); in ActivateTextureCoordinators()
/NW4C-2.0.3/documents/CreativeStudio/html/assets/
Dtreeview-min.js12unit:""}},B);A.onComplete.subscribe(function(){D.onComplete();});A.animate();},onComplete:function… property