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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Window.cpp996 nw::math::VEC4 uniformTexCoords[ TexMapMax * 2 ]; in MakeUniformDataSelf() local
1021 … uniformTexCoordNum = pDrawer->CalcTextureCoords( frame.pMaterial, texCds, uniformTexCoords ); in MakeUniformDataSelf()
1022 pDrawer->SetUpTextureCoords( uniformTexCoords, uniformTexCoordNum ); in MakeUniformDataSelf()
1029 … uniformTexCoordNum = pDrawer->CalcTextureCoords( frame.pMaterial, texCds, uniformTexCoords ); in MakeUniformDataSelf()
1030 pDrawer->SetUpTextureCoords( uniformTexCoords, uniformTexCoordNum ); in MakeUniformDataSelf()
1037 … uniformTexCoordNum = pDrawer->CalcTextureCoords( frame.pMaterial, texCds, uniformTexCoords ); in MakeUniformDataSelf()
1038 pDrawer->SetUpTextureCoords( uniformTexCoords, uniformTexCoordNum ); in MakeUniformDataSelf()
1046 … uniformTexCoordNum = pDrawer->CalcTextureCoords( frame.pMaterial, texCds, uniformTexCoords ); in MakeUniformDataSelf()
1047 pDrawer->SetUpTextureCoords( uniformTexCoords, uniformTexCoordNum ); in MakeUniformDataSelf()
1067 … uniformTexCoordNum = pDrawer->CalcTextureCoords( pFrame->pMaterial, texCds, uniformTexCoords ); in MakeUniformDataSelf()
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