Searched refs:translateAnimEnabled (Results 1 – 8 of 8) sorted by relevance
| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 174 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument 205 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator() 229 const bool translateAnimEnabled = in InitializeSkeletalAnim() local 235 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim() 248 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 185 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument 216 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator() 280 const bool translateAnimEnabled = in InitializeSkeletalAnim() local 286 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim() 299 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 172 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument 203 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator() 252 const bool translateAnimEnabled = in InitializeSkeletalAnim() local 256 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 199 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument 211 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator() 238 const bool translateAnimEnabled = in InitializeSkeletalAnim() local 255 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 200 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument 222 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator() 242 const bool translateAnimEnabled = in InitializeSkeletalAnim() local 246 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 536 const bool translateAnimEnabled = nw::ut::CheckFlag( in BindAnimation() local 541 ->SetIsTranslateDisabled(!translateAnimEnabled); in BindAnimation()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 444 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument 474 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator() 496 const bool translateAnimEnabled = in InitializeSkeletalAnim() local 502 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 451 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument 481 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator() 503 const bool translateAnimEnabled = in InitializeSkeletalAnim() local 509 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
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