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Searched refs:translateAnimEnabled (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp174 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
205 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
229 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
235 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
248 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp185 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
216 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
280 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
286 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
299 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp172 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
203 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
252 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
256 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp199 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
211 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
238 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
255 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp200 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
222 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
242 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
246 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h536 const bool translateAnimEnabled = nw::ut::CheckFlag( in BindAnimation() local
541 ->SetIsTranslateDisabled(!translateAnimEnabled); in BindAnimation()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp444 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
474 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
496 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
502 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp451 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
481 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
503 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
509 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()