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Searched refs:translate (Results 1 – 25 of 42) sorted by relevance

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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp519 nw::math::VEC3 translate; in MoveCamera3D() local
520 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
521 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D()
528 VEC3Transform(&translate, &rotateH, &translate); in MoveCamera3D()
529 VEC3Transform(&translate, &rotateV, &translate); in MoveCamera3D()
531 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D()
532 camera->Transform().SetTranslate(translate); in MoveCamera3D()
586 nw::math::VEC3 translate; in MoveCamera3D() local
587 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
588translate += expansion * direction * VEC3Len(resViewUpdater.GetTargetPosition() - translate) * mCa… in MoveCamera3D()
[all …]
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h307 void SetTranslate(const math::VEC3& translate) in SetTranslate() argument
309 SetTranslate(translate.x, translate.y, translate.z); in SetTranslate()
316 void GetTranslate(math::VEC3* translate) const in GetTranslate() argument
318 NW_NULL_ASSERT(translate); in GetTranslate()
319 translate->x = this->m_TransformMatrix.f._03; in GetTranslate()
320 translate->y = this->m_TransformMatrix.f._13; in GetTranslate()
321 translate->z = this->m_TransformMatrix.f._23; in GetTranslate()
337 math::VEC3 translate; in SetRotateXYZ() local
338 this->GetTranslate(&translate); in SetRotateXYZ()
343 this->SetTranslate(translate); in SetRotateXYZ()
[all …]
Dgfx_WorldMatrixUpdater.h189 void AddTranslate(math::MTX34* dstMatrix, const math::VEC3& translate) const in AddTranslate() argument
191 dstMatrix->f._03 += translate.x; in AddTranslate()
192 dstMatrix->f._13 += translate.y; in AddTranslate()
193 dstMatrix->f._23 += translate.z; in AddTranslate()
Dgfx_TransformNode.h254 resultMatrix.f._03 = resTransform.translate.x;
255 resultMatrix.f._13 = resTransform.translate.y;
256 resultMatrix.f._23 = resTransform.translate.z;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimEvaluator.cpp84 transform.translate = originalTransform->translate; in EvaluateMemberAnim()
88 … transform.translate.x = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_X_NOT_EXIST) ? in EvaluateMemberAnim()
89 originalTransform->translate.x : transformAnim.EvaluateTranslateX(frame); in EvaluateMemberAnim()
90 … transform.translate.y = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_Y_NOT_EXIST) ? in EvaluateMemberAnim()
91 originalTransform->translate.y : transformAnim.EvaluateTranslateY(frame); in EvaluateMemberAnim()
92 … transform.translate.z = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_Z_NOT_EXIST) ? in EvaluateMemberAnim()
93 originalTransform->translate.z : transformAnim.EvaluateTranslateZ(frame); in EvaluateMemberAnim()
235 result->SetTranslate(originalTransform->translate); in EvaluateMemberBakedAnim()
237 if (originalTransform->translate.IsZero()) in EvaluateMemberBakedAnim()
347 target->SetRotateAndTranslate(originalValue->rotate, originalValue->translate); in ResetNoAnimMember()
Dgfx_AmbientLight.cpp166 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResAmbientLight() local
167 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp167 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResHemiSphereLight() local
168 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp185 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResVertexLight() local
186 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
Dgfx_FragmentLight.cpp246 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResFragmentLight() local
247 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
Dgfx_ParticleSet.cpp676 …nw::math::VEC3* translate = (nw::math::VEC3*)collection->GetStreamPtr(PARTICLEUSAGE_TRANSLATE, PAR… in SetDefaultValues() local
677 NW_NULL_ASSERT(translate); in SetDefaultValues()
711 translate[nextIndex] = *positions++; in SetDefaultValues()
787 math::VEC3* translate = in AddParticles() local
799 nw::math::VEC3Transform(&translate[dstIndex], transformMatrix, translate[dstIndex]); in AddParticles()
812 math::VEC3* translate = in AddParticles() local
854 nw::math::VEC3Transform(&translate[dstIndex], workMatrix, translate[dstIndex]); in AddParticles()
879 translate[dstIndex] += parentTranslate[parentIndex]; in AddParticles()
2737 nw::math::VEC3* translate = in ParticleChildUpdater() local
2917 nw::math::MTX34Translate(&particleMatrix, translate[index]); in ParticleChildUpdater()
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/NW4C-2.0.3/include/nw/ut/
Dut_ResTypes.h318 ResVec2 translate; member
325 transform.translate = this->translate; in Transform2()
334 ResVec3 translate; member
341 transform.translate = this->translate; in Transform3()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp311 transform.translate.x = (flags & ResTransformAnimData::FLAG_TRANSLATE_X_NOT_EXIST) ? in EvaluateResult()
312 originalTransform.translate.x : EvaluateTranslateX(frame); in EvaluateResult()
313 transform.translate.y = (flags & ResTransformAnimData::FLAG_TRANSLATE_Y_NOT_EXIST) ? in EvaluateResult()
314 originalTransform.translate.y : EvaluateTranslateY(frame); in EvaluateResult()
315 transform.translate.z = (flags & ResTransformAnimData::FLAG_TRANSLATE_Z_NOT_EXIST) ? in EvaluateResult()
316 originalTransform.translate.z : EvaluateTranslateZ(frame); in EvaluateResult()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp405 nw::math::VEC3* translate = in UpdateScene() local
422 if (translate[index].x < -5.0f) in UpdateScene()
425 translate[index].x = -5.0f; in UpdateScene()
428 if (translate[index].x > 5.0f) in UpdateScene()
431 translate[index].x = 5.0f; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp419 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local
428 if ( translate[index].Length() > 25.f ) in UpdateParticleMissileDemo()
446 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local
455 if ( translate[index].Length() > 25.f ) in UpdateParticleMissileDemo()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp104 register nw::math::VEC2 ctrans( ( center.x + texSRT.translate.x ) * adjust_x, in CalcTextureCoords()
105 ( center.y + texSRT.translate.y ) * adjust_y ); in CalcTextureCoords()
143 register const nw::math::VEC2 trans( texSRT.translate.x, texSRT.translate.y ); in CalcTextureCoords()
Dlyt_Util.cpp478 texMtx.m[0][2] = texSRT.translate.x + center.x + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
489 texMtx.m[1][2] = texSRT.translate.y + center.y + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp874 nw::math::VEC3 translate; in UpdateScene() local
875 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene()
876 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene()
877 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene()
879 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()
880 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()
881 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()
884 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp940 nw::math::VEC3 translate; in UpdateScene() local
941 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene()
942 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene()
943 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene()
945 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()
946 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()
947 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()
950 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h128 void SetTranslate(const nw::math::VEC3& translate) in SetTranslate() argument
130 this->Transform().SetTranslate(translate); in SetTranslate()
134 void GetTranslate(nw::math::VEC3* translate) const in GetTranslate() argument
136 this->Transform().GetTranslate(translate); in GetTranslate()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Material.h500 const f32 *const srtAry = &GetTexSRTAry()[idx].translate.x; in GetTexSRTElement()
529 f32 *const srtAry = &GetTexSRTAry()[idx].translate.x; in SetTexSRTElement()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetForceExportKey.mel50 force export translate key
352 int $translate = nw4cSetForceExportKey_Get_ForceExportTranslateKey($node);
354 $translate == $searchTranslate1 ||
355 $translate == $searchTranslate2 ||
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp302 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes() local
303 translate += resourceData.position; in InitializeScenes()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp680 …math::VEC3 translate = camera->WorldMatrix().GetColumn(3) - this->GetRenderContext()->ModelTransla… in ClearBySkyModel() local
682 math::VEC3 translate = camera->WorldMatrix().GetColumn(3); in ClearBySkyModel()
684 m_SkyModel->WorldMatrix()._03 = translate.x; in ClearBySkyModel()
685 m_SkyModel->WorldMatrix()._13 = translate.y; in ClearBySkyModel()
686 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp242 nw::math::VEC3* translate = in UserUpdater() local
246 if (translate == NULL) in UserUpdater()
273 nextPosition = translate[index] + velocity[index]; in UserUpdater()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResMaterial.h1231 void SetTranslate(const nw::math::VEC2& translate) in SetTranslate() argument
1233 if (this->ref().m_Translate != translate) in SetTranslate()
1235 this->ref().m_Translate.Set(translate.x, translate.y); in SetTranslate()

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