| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 519 nw::math::VEC3 translate; in MoveCamera3D() local 520 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 521 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D() 528 VEC3Transform(&translate, &rotateH, &translate); in MoveCamera3D() 529 VEC3Transform(&translate, &rotateV, &translate); in MoveCamera3D() 531 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D() 532 camera->Transform().SetTranslate(translate); in MoveCamera3D() 586 nw::math::VEC3 translate; in MoveCamera3D() local 587 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 588 …translate += expansion * direction * VEC3Len(resViewUpdater.GetTargetPosition() - translate) * mCa… in MoveCamera3D() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 307 void SetTranslate(const math::VEC3& translate) in SetTranslate() argument 309 SetTranslate(translate.x, translate.y, translate.z); in SetTranslate() 316 void GetTranslate(math::VEC3* translate) const in GetTranslate() argument 318 NW_NULL_ASSERT(translate); in GetTranslate() 319 translate->x = this->m_TransformMatrix.f._03; in GetTranslate() 320 translate->y = this->m_TransformMatrix.f._13; in GetTranslate() 321 translate->z = this->m_TransformMatrix.f._23; in GetTranslate() 337 math::VEC3 translate; in SetRotateXYZ() local 338 this->GetTranslate(&translate); in SetRotateXYZ() 343 this->SetTranslate(translate); in SetRotateXYZ() [all …]
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| D | gfx_WorldMatrixUpdater.h | 189 void AddTranslate(math::MTX34* dstMatrix, const math::VEC3& translate) const in AddTranslate() argument 191 dstMatrix->f._03 += translate.x; in AddTranslate() 192 dstMatrix->f._13 += translate.y; in AddTranslate() 193 dstMatrix->f._23 += translate.z; in AddTranslate()
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| D | gfx_TransformNode.h | 254 resultMatrix.f._03 = resTransform.translate.x; 255 resultMatrix.f._13 = resTransform.translate.y; 256 resultMatrix.f._23 = resTransform.translate.z;
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_TransformAnimEvaluator.cpp | 84 transform.translate = originalTransform->translate; in EvaluateMemberAnim() 88 … transform.translate.x = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_X_NOT_EXIST) ? in EvaluateMemberAnim() 89 originalTransform->translate.x : transformAnim.EvaluateTranslateX(frame); in EvaluateMemberAnim() 90 … transform.translate.y = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_Y_NOT_EXIST) ? in EvaluateMemberAnim() 91 originalTransform->translate.y : transformAnim.EvaluateTranslateY(frame); in EvaluateMemberAnim() 92 … transform.translate.z = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_Z_NOT_EXIST) ? in EvaluateMemberAnim() 93 originalTransform->translate.z : transformAnim.EvaluateTranslateZ(frame); in EvaluateMemberAnim() 235 result->SetTranslate(originalTransform->translate); in EvaluateMemberBakedAnim() 237 if (originalTransform->translate.IsZero()) in EvaluateMemberBakedAnim() 347 target->SetRotateAndTranslate(originalValue->rotate, originalValue->translate); in ResetNoAnimMember()
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| D | gfx_AmbientLight.cpp | 166 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResAmbientLight() local 167 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
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| D | gfx_HemiSphereLight.cpp | 167 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResHemiSphereLight() local 168 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
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| D | gfx_VertexLight.cpp | 185 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResVertexLight() local 186 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
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| D | gfx_FragmentLight.cpp | 246 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResFragmentLight() local 247 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
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| D | gfx_ParticleSet.cpp | 676 …nw::math::VEC3* translate = (nw::math::VEC3*)collection->GetStreamPtr(PARTICLEUSAGE_TRANSLATE, PAR… in SetDefaultValues() local 677 NW_NULL_ASSERT(translate); in SetDefaultValues() 711 translate[nextIndex] = *positions++; in SetDefaultValues() 787 math::VEC3* translate = in AddParticles() local 799 nw::math::VEC3Transform(&translate[dstIndex], transformMatrix, translate[dstIndex]); in AddParticles() 812 math::VEC3* translate = in AddParticles() local 854 nw::math::VEC3Transform(&translate[dstIndex], workMatrix, translate[dstIndex]); in AddParticles() 879 translate[dstIndex] += parentTranslate[parentIndex]; in AddParticles() 2737 nw::math::VEC3* translate = in ParticleChildUpdater() local 2917 nw::math::MTX34Translate(&particleMatrix, translate[index]); in ParticleChildUpdater() [all …]
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResTypes.h | 318 ResVec2 translate; member 325 transform.translate = this->translate; in Transform2() 334 ResVec3 translate; member 341 transform.translate = this->translate; in Transform3()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 311 transform.translate.x = (flags & ResTransformAnimData::FLAG_TRANSLATE_X_NOT_EXIST) ? in EvaluateResult() 312 originalTransform.translate.x : EvaluateTranslateX(frame); in EvaluateResult() 313 transform.translate.y = (flags & ResTransformAnimData::FLAG_TRANSLATE_Y_NOT_EXIST) ? in EvaluateResult() 314 originalTransform.translate.y : EvaluateTranslateY(frame); in EvaluateResult() 315 transform.translate.z = (flags & ResTransformAnimData::FLAG_TRANSLATE_Z_NOT_EXIST) ? in EvaluateResult() 316 originalTransform.translate.z : EvaluateTranslateZ(frame); in EvaluateResult()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 405 nw::math::VEC3* translate = in UpdateScene() local 422 if (translate[index].x < -5.0f) in UpdateScene() 425 translate[index].x = -5.0f; in UpdateScene() 428 if (translate[index].x > 5.0f) in UpdateScene() 431 translate[index].x = 5.0f; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 419 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local 428 if ( translate[index].Length() > 25.f ) in UpdateParticleMissileDemo() 446 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local 455 if ( translate[index].Length() > 25.f ) in UpdateParticleMissileDemo()
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 104 register nw::math::VEC2 ctrans( ( center.x + texSRT.translate.x ) * adjust_x, in CalcTextureCoords() 105 ( center.y + texSRT.translate.y ) * adjust_y ); in CalcTextureCoords() 143 register const nw::math::VEC2 trans( texSRT.translate.x, texSRT.translate.y ); in CalcTextureCoords()
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| D | lyt_Util.cpp | 478 texMtx.m[0][2] = texSRT.translate.x + center.x + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx() 489 texMtx.m[1][2] = texSRT.translate.y + center.y + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 874 nw::math::VEC3 translate; in UpdateScene() local 875 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene() 876 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene() 877 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene() 879 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene() 880 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene() 881 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene() 884 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 940 nw::math::VEC3 translate; in UpdateScene() local 941 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene() 942 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene() 943 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene() 945 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene() 946 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene() 947 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene() 950 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 128 void SetTranslate(const nw::math::VEC3& translate) in SetTranslate() argument 130 this->Transform().SetTranslate(translate); in SetTranslate() 134 void GetTranslate(nw::math::VEC3* translate) const in GetTranslate() argument 136 this->Transform().GetTranslate(translate); in GetTranslate()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Material.h | 500 const f32 *const srtAry = &GetTexSRTAry()[idx].translate.x; in GetTexSRTElement() 529 f32 *const srtAry = &GetTexSRTAry()[idx].translate.x; in SetTexSRTElement()
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetForceExportKey.mel | 50 force export translate key 352 int $translate = nw4cSetForceExportKey_Get_ForceExportTranslateKey($node); 354 $translate == $searchTranslate1 || 355 $translate == $searchTranslate2 ||
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 302 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes() local 303 translate += resourceData.position; in InitializeScenes()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 680 …math::VEC3 translate = camera->WorldMatrix().GetColumn(3) - this->GetRenderContext()->ModelTransla… in ClearBySkyModel() local 682 math::VEC3 translate = camera->WorldMatrix().GetColumn(3); in ClearBySkyModel() 684 m_SkyModel->WorldMatrix()._03 = translate.x; in ClearBySkyModel() 685 m_SkyModel->WorldMatrix()._13 = translate.y; in ClearBySkyModel() 686 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 242 nw::math::VEC3* translate = in UserUpdater() local 246 if (translate == NULL) in UserUpdater() 273 nextPosition = translate[index] + velocity[index]; in UserUpdater()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResMaterial.h | 1231 void SetTranslate(const nw::math::VEC2& translate) in SetTranslate() argument 1233 if (this->ref().m_Translate != translate) in SetTranslate() 1235 this->ref().m_Translate.Set(translate.x, translate.y); in SetTranslate()
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