Searched refs:transformPose (Results 1 – 1 of 1) sorted by relevance
427 nw::gfx::Skeleton::TransformPose& transformPose = pSkeleton->WorldTransformPose(); in updateConstrain() local429 if ( transformPose.GetBonesCount() < m_CostrainId ) return; in updateConstrain()432 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()