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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp427 nw::gfx::Skeleton::TransformPose& transformPose = pSkeleton->WorldTransformPose(); in updateConstrain() local
429 if ( transformPose.GetBonesCount() < m_CostrainId ) return; in updateConstrain()
432 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()